Tag Archives: Video

Asset and Level Design – Interactive Media

Link to download Game Folder for Mac and Windows (https://drive.google.com/open?id=1kwicuIuPNgFV4Zsv5vmaO_KFR8fZyikB) (Note, this game was made with an NES controller in mind) Video Demo This is a game that is made to test the reflexes of the player when being faced … Continue reading

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Substance Painter MAT – Advanced Modeling, Texturing, Lighting, & Rendering

With Practice Comes Perfect, alongside other versions of the same product. –Arnold Render– –Substance Painter Render– The aim was to practice using Substance painter on a per-existing MAT model in what I can assume is preparation for upcoming assignments in … Continue reading

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PSA (Necrontryr Watch Ad) – Production 2

For this, I thought the best thing to do would be to advertise something that I have created and wouldn’t mind if more people would join if they really wanted. My discord server Necrontyr Watch. I also went with this … Continue reading

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Production 2: News from the Past

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Samurai Training – (Production 2)

—————Archetype Details————— This shot right here could pretty much tell what, in an abridged sense, is going on in this entire short film. If mostly because of the way the characters are designed and the weapons they wield. Still effective … Continue reading

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Lorem Ipsum – Art Site (Interactive Design)

https://xd.adobe.com/view/1745655d-a768-44b4-bb0a-2110800af315?fullscreen&hints=off So here’s the first version of the Art Site made in Adobe XD. In tidings with my work presented last week, I gave it a dark backdrop with has scribbling behind it. And the main-page image being a abstract … Continue reading

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Final Production Project – Top 10 Least Favorite Design Choices in Video Games (Production 1)

(Original) (Shortened Version) Well, time to go out with a bang. I had so much fun in this class that I wanted to end by doing a video game related top 10 list. I always had a weird fascination with … Continue reading

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Lifting (Intermediate 3D Animation)

For my animation, I wanted to have a guy lift a box with his legs. Eventually it would shift into him lifting something that would eventually crush him. For that reason I decided to give the surroundings a steel look … Continue reading

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